Belgium-based Larian Studios has announced its “most ambitious RPG ever”: Divinity: Original Sin 2.
Just like its predecessor, Original Sin 2 will be crowdfunded. Larian has confirmed that the campaign will starti August 26, though the studio hasn’t divulged what its funding goal is this time around.
The Kickstarter fund may not be ready yet, but Larian Studios is already taking feedback on what fans would like to see in Divinity: Original Sin II, in the form of Kickstarter pledge rewards. Fans can submit their ideas here via a form or simply vote for ones they like the sound of. The rewards don’t just have to be in-game bonuses or options though, with many physical rewards like a map of the game world already being suggested.
If you’re lucky enough to be at PAX Prime in Seattle after the Kickstarter campaign kicks off next month, you’ll be able to try out Divinity: Original Sin 2 for yourself. “A prototype of Divinity: Original Sin 2 will also be playable at PAX Prime, highlighting some of the game’s unique features,” Larian Studios announced. “In addition to being among the first to go hands-on with Larian Studio’s upcoming RPG, attendees will have the chance to meet the developers and win (some very cool) prizes.”
The first Divinity: Original Sin was also partially funded via Kickstarter, receiving close to $1 million in pledges. Released in June 2014 to a string of positive reviews on PC, it’s now scheduled to be released on PS4 and Xbox One later this year, with an Enhanced Edition also coming to PC; free to those who already own the game.
Part of the wider Divinity universe (started by Divine Divinity in 2002), Divinity: Original Sin is a top-down, turn-based RPG that follows the story of two player-customized heroes: a condemned warrior released from his chains and a mystic heroine restored to life. The pair belong to an organization known as the “Source Hunters”, who’s mission is dedicated to eradicating a dangerous magic named “the Source” and its adepts, the “Sourcerers”.
Divinity: Original Sin was a huge success, and many will wonder why Larian has turned to Kickstarter a second time for its sequel. Larian’s founder, Swen Vicke, insists that it’s the right move.
“Divinity: Original Sin wouldn’t be the game it was without the input from our Kickstarter backers & Steam Early Access players,” Vincke wrote in a blog post published overnight. “There were a lot of them and they pushed us forwards in directions we hadn’t anticipated when we started development. To this day, our entire team is incredibly grateful for this. Our community was a critical factor for the success of the game. Without having that same community on board, I think it’s going to be very hard for us to achieve the goals we have with Divinity: Original Sin 2, and so we’ll do our very best to convince them to back us once again. The result at the end will be so much better if they do.”