Ketchapp’s latest F2P mobile game is addictive, but it feels as though the studio’s heart wasn’t in it.
Rocket League is the kind of high-flying, higher speed adrenaline game to which all games should aspire.
Arkham Knight’s first slice of post-release single-player DLC is a crushing disappointment, diluting rather than enhancing its parent game.
The latest digital version of Magic: The Gathering feels like a step back, thanks to cheating AI and a raft of technical problems.
Traveller’s Tales’ latest game is solid, but with regressive gameplay it ends up feeling as much of a relic as the dinosaurs it’s so obsessed with.
Bright, brash and filled with personality, SEGA’s arcade classic scales down for mobile devices surprisingly well.
Rocksteady ends the Arkham trilogy in style, sending Batman out with a bang – but Arkham Knight isn’t without flaws.
Tasharen Entertainment’s pirate-themed sandbox is engaging at first, but wears out its welcome thanks to repetitive gameplay and lack of purpose.
Is it a game, or is it art? Either way, argues Simon Fong, it’s just not fun – lacking coherence and an identity of its own.
Bethesda’s first free-to-play mobile game may not be original, but it’s a vault-full of fun.