Tasharen Entertainment’s pirate-themed sandbox is engaging at first, but wears out its welcome thanks to repetitive gameplay and lack of purpose.
Is it a game, or is it art? Either way, argues Simon Fong, it’s just not fun – lacking coherence and an identity of its own.
Bethesda’s first free-to-play mobile game may not be original, but it’s a vault-full of fun.
Blizzard’s latest continues the developers’ reputation for easily-accessible and fun gameplay, polished to a mirror shine.
Magnetic: Case Closed is the latest first-person puzzler to take inspiration from Portal, but has neither the wit or tight level design to come close to rivalling it.
Sym is a game that effectively makes its points. But as a game, it fails to capture the engagement needed to hold itself up.
Paradox Interactive casts another spell to make us fall in love with Magicka all over again. Although the single player falls a bit flat, Magicka 2 serves heaping portions of manic fun if you bring some friends along.
After a long time in development, Slightly Mad Studio’s crowdfunded racer is finally on sale. With visuals and a simulation model which put its contemporaries to shame, does the gameplay manage to stack up?
Futuridium certainly looks and feels modern, but make no mistake, its heart and soul is pure old-school gaming – for better and for worse.
Inkle’s latest installment in the Sorcery! series is quite possibly the first ever open-world gamebook. And it’s incredible.