The second half of Broken Age will be arriving early next year, developer Double Fine has stated.
That’s according to Greg Rice, who took to the studio’s official forum to explain the state of the game’s development. “The goal now is to get all the finale work done so we can hit Alpha on all of Act 2 by the end of the year”, he wrote. “That means, as you may have guessed based on recent updates and documentary episodes, the Act 2 ship that will deliver the complete adventure is now looking like it will be early next year. The game is looking really good and the team is working super fast, but we just gotta give the game the time it needs to really deliver on everything we’re hoping it will be.”
Rice also said that, based on current playtests, the length of the game’s second act is around “8-12 hours” – around twice the length of the first half. Writing and design duties are complete, and the development team is currently working on hard on completing all of the voiceover work for the cutscenes.
Double Fine is, of course, the indie development studio founded by industry veteran Tim Schafer following his departure from LucasArts. Schafer was previously heavily involved in the development of Grim Fandango and Full Throttle. Double Fine went on to release the brilliant adventure game Psychonauts, among a few other smaller titles. They also released Brutal Legend, which – despite being something of a commercial flop – was actually rather good, as well as Costume Quest. Aside from Broken Age, they’re currently working on Massive Chalice.
Broken Age is one of the most high-profile video game Kickstarter success stories. Back in March of last year, when it was still known just as Double Fine Adventure, it successfully raised a rather staggering $3,336,371 – after initially asking for $400,000. However, despite receiving such a huge amount Double Fine later asked for more funding – which led to Broken Age being split into two parts.
The first Act of the game received a pretty spiffing 9/10 when David Ochart reviewed it for us in February. “We’ve all felt like the world is against us, like the powers that compel us do not have our best interests in mind”, he wrote; “It’s … what makes Broken Age so special: its pair of protagonists are genuinely relatable from start to finish, and despite their fantastical surroundings they are undoubtedly human.”