Divinity: Original Sin release date


In celebration of the game’s one year anniversary since being successfully funded on Kickstarter, developer Larian studios has announced a release date for their upcoming RPG. Divinity: Original Sin will release on June 20th, 2014 on PC and Mac.

As well as the launch date announcement, Larian has also issued a mammoth update to the game on Steam Early Access, bringing in a number of new features, enhancements and fixes. The full list of additions is as follows:

  • Complete overhaul of loot generation matrix. Expect much cooler treasure.
  • Added 135 music tracks, including some all-time favorites from previous Divinity games
  • Added a new “Way of the Rogue” ability and a variety of new Rogue skills
  • Full overhaul of your Homestead at the End of Time
  • You can create different user profiles, so your little brother or sister can play, too.
  • Difficulty settings have been added, so players can pick which sort of experience they prefer.
  • Added formations, both in turn-based combat and in real-time, for optimal tactical positioning
  • All players playing Divinity: Original Sin can now chat with each other, making it easier to form multiplayer groups within the community.
  • Added an “Illusionist Mirror” through which you can change your player’s looks in-game
  • Replaced “repair” with “blacksmithing” and charm/intimidate/reason abilities by “charisma”
  • Amended stats of “Way of the Ranger” skill
  • Skill stats now level up with the characters, e.g. a level 1 flare is still useful at level 15.
  • Added plenty of new skill visual effects
  • Skills now have certain requirements. You can still learn a skill by boosting the relevant ability artificially, but once you lose the boost, you won’t be able to use the skill anymore.
  • Full overhaul of all lighting, shading, and zoom. Get up close and personal!
  • You can now give commands to each party member independently. Commands will be executed even if you’re focused on another party member.
  • Party members avoid traps. Traps can be disarmed with disarm trap kits (an alternative solution to blowing up the trap, which may destroy neighboring objects).
  • Journal now tracks the recipes you’ve learned.
  • You can switch between party members while trading.
  • There is now an interface to assign companions to other players in multiplayer.
  • Several stability and performance fixes were made, in addition to loads of bug fixes. Most of the remaining networking issues should be solved now, too.

Divinity: Original Sin takes the series back to its roots with isometric party-based gameplay. Combat is turn-based, while players have the freedom to approach the game how they want to, with a large number of different paths and options to choose from throughout the course of the game. Characters are class-less, allowing you to craft the hero of your dreams. It also features drop-in, drop-out co-op multiplayer, along with the ability to create your own adventures using the same toolset the developers used to build the game.

Last, but not least, a new gameplay trailer has been released for you to watch, which you can see below.

Dale Morgan

Dale Morgan

Founder, Editor in Chief
When Dale isn't crying over his keyboard about his never-ending workload, he's playing games - lots of them. Dale has a particular love for RPGs, Roguelikes and Metroidvanias.
Written By
Available On ,

Related posts