Cryptic Studios has announced that the next expansion for their MMO Neverwinter, which is published by Perfect World Entertainment, has been delayed until next month.
In a statement issued to the press earlier today, Rob Overmeyer, executive producer for Neverwinter, had this to say about the delay: “When we first announced Neverwinter: Elemental Evil in January, our team was excited to introduce the community to our biggest expansion launch for Neverwinter to-date. With our efforts to revamp nearly all of our in-game systems, including the introduction of the level cap increase and the new Oathbound Paladin class, our plan was more ambitious than we had anticipated.”
He continued: “Our Neverwinter team wants to ensure that we deliver our promise of a high quality expansion, and in order to do so, we need a few more weeks to fine tune the Neverwinter: Elemental Evil experience. Consequently, we have made the decision to delay the launch of Neverwinter: Elemental Evil to April 7.
“We appreciate your patience as we take this extra time to make sure the Neverwinter: Elemental Evil experience lives up to our expectations. Our team is extremely excited for players to experience the new story, zones, critter groups and additional new changes coming to our game in April. Stay tuned to our blog and social channels as we continue to share additional details for Neverwinter: Elemental Evil.”
Neverwinter is the latest MMO to be based on Wizard of the Coast’s long-running Dungeons & Dragons tabletop role-playing game. Although it takes a more action-oriented bent to gameplay, Neverwinter has so far proven successful – so much so that the free-to-play MMO is arriving on Xbox One later this month on March 31st.
The Elemental Evil expansion is notable for including Minsc and Boo, who Baldur’s Gate fans will fondly remember. Boo is a miniature giant space hamster, by the way. Best not to think about it too much.
Aside from the inclusion of fan-favorite character, Elemental Evil will also add the Paladin as a playable class, increase the level cap to 70 (from 60), and add a slew of new quests.