Ninja Theory’s reboot of Devil May Cry is getting the remaster treatment, Capcom has announced.
The original version of DmC: Devil May Cry was released on PS3, Xbox 360 and PC in January of last year, and while it garnered plenty of favorable reviews and no small amount of fans, it also received criticism for being locked at 30 frames per second. Not so in this new version, which enjoys full 1080p resolution and updates at 60fps.
That’s not all, however. Far from merely featuring updated graphics, Ninja Theory has gone back and updated or tweaked a number of Dante’s moves, and added in a slew of new modes and features. A new Gods Must Die difficulty setting has been added to the game, for starters. In Gods Must Die mode, all enemies spawn with Devil Trigger active, and players are forbidden from using any items or health drops.
In the new Turbo Mode, gameplay runs 20% faster than usual; and in Hardcore Mode, the ranking system is rebalanced to make ranking up more difficult and faster to deteriorate, parry timing is less forgiving, Dante’s Devil Trigger no longer launches enemies into the air, and enemies deal more damage overall.
Vergil’s Bloody Palace has also been added to the game, providing 60 new levels and, as you might expect from the name, Vergil as the playable character. Meanwhile, in the new Must Style Mode, players are required to reach Rank S before they can deal any damage to enemies.
Beyond this, Ninja Theory has revised some of Dante’s existing moveset. Demon Evade has been revised, Kablooey has had some frames removed to make it faster to execute, and parrying/evade windows have received a tweak. A number of bugs and exploits have also been fixed.
As well as launching with all of the original game’s DLC present from the offset, this remastered edition will see keys, collectibles and items shuffled around on each level – so you won’t be able to rely on your memories of the original version to see you through. A number of new Community Mods have also been added, and there’s even a new cutscene that was cut from the original release.
Last, but not least, manual target lock is being added – which will no doubt make fans very happy, as the original version sometimes had a habit of locking on to the wrong enemy.
All in all, it sounds like Ninja Theory has gone back and thoroughly re-examined many of the flaws people had with the original (though if you didn’t like the redesigned Dante, you’re out of luck), while providing plenty of new options and modes for veterans; it can’t honestly be said that this is simply a cash-grab by publisher Capcom. The new challenges and modes will be welcomed by fans, and its nice to see that some of the issues people had with the original release are being changed for the remastered version.
Anthony McDonald reviewed DmC: Devil May Cry for Continue play, scoring it 8/10. “DmC: Devil May Cry may not be the reboot fans of the franchise wanted, but it’s a damn good game on its own merits,” he said. You can read his full review here.
As well as the announcement of DmC Devil May Cry: Definitive Edition, publisher Capcom has also announced a special edition of Devil May Cry 4 for current-gen. Devil May Cry 4 was the most recent outing for “traditional” Dante, though proved controversial upon release due to featuring newcomer Nero as the playable character for the first half of the campaign, while the second half of the game essentially re-used all of the environments and required players to go through them again as Dante. There’s no news on what changes have been made to that one, though it seems likely that at the very least it will feature 1080p visuals running at 60 frames per second.
DmC Devil May Cry Definitive Edition is set to be released on Xbox One, PS4 and PC on March 17th, 2015. Devil May Cry 4 Special Edition will follow later in the Summer.