DmC: Definitive Edition – Vergil’s Bloody Palace detailed

DmC: Definitive Edition's Vergil's Bloody Palace Detailed

When DmC: Definitive Edition was first announced, the original press release that was sent out listed some of the new modes that are being added to Ninja Theory’s reimagining of Dante’s universe, but one of these additions was rather conspicious due to a lack of information.

That mode was Vergil’s Bloody Palace. At the time, all we knew was that it was a new take on the traditional Bloody Palace modes from previous games, and that you play as Vergil – Dante’s older brother and the main antagonist in Devil May Cry 3. Thanks to a post made yesterday by Ninja Theory’s communications manager Dominic Matthews, over on the official PlayStation Blog, that’s now changed. There’s also a new video, which you can watch at the bottom of this article.

Vergil’s Bloody Palace is a 60-floor arena mode that starts on Nephilim difficulty for the first 20 floors, switches to Sparda for the next, before culminating in 20 waves of Vergil Must Die. Essentially, it’s a survival mode.

Matthews goes on to discuss Vergil’s fighting style and how it differs from Dante’s:

The best way to play Vergil is to stack up as many kinds of damage as possible. He has lots of attacks which skilled players can layer with his melee moves. For example, Summoned Swords can be fired, and can pull enemies or lift to enemies, without interrupting melee attacks. Spiral Swords passively damages enemies once activated, until it wears off. Doppelganger Vergil can be used to attack at the same time as you, or with a delay.

When you layer everything up, you can hit with three or four attacks at a time, which is when Vergil is doing the most damage.

As you might expect, the Style system still plays heavily into Vergil’s Bloody Palace. One recommended tactics is to jump cancel a move using Killer Bee, before following up with an Atomic and Solar Flare. If that means something to you, you already have a huge advantage of yours truly. I never could get my head around the intricate combo system, despite enjoying it and appreciating its depth and flexibility.

Matthews concluded his post by saying that one of the best experiences of working on DmC is seeing player-made videos of some of the insane combos they’ve managed to pull off, saying that “we’ve seen players do things with the combo system that we didn’t even think were possible.”

DmC: Definitive Edition is due to be released on PlayStation 4 and Xbox One on March 10th, after being moved forward a week by Capcom just last month. Curiously, Matthews’ blog post still lists the original release date – though that seems to be a mistake.

Anthony McDonald reviewed DmC for Continue Play, awarding it 8/10. “DmC: Devil May Cry may not be the reboot fans of the franchise wanted, but it’s a damn good game on its own merits,” he wrote in his DmC: Devil May Cry Review. “With its ridiculous combat, and an equally ridiculous Dante slicing and dicing his way through the horrendous world of Limbo, you’re in for one hell of a ride.”

Ninja Theory’s next game is Hellblade, which the studio is developing and publishing independently on PC, PSN, and Xbox Live. That’s not due for some time, however.



Chris Morgan

Chris Morgan

Founder, Editor in Chief
When Dale isn't crying over his keyboard about his never-ending workload, he's playing games - lots of them. Dale has a particular love for RPGs, Roguelikes and Metroidvanias.
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