Clifford Bleszinski, more commonly known as CliffyB online, has got a true arsenal of games to his name after having spent over 20 years at Epic Games leading the design teams on the Unreal and Gears of War franchises. Since leaving, Cliff has started up his very own gaming company called Boss Key Productions. Along with this announcement he revealed that the company’s first project would be a PC title going by the name of BlueStreak.
BlueStreak is set to be a free-to-play sci-fi arena shooter which will allow any user of any kind to jump straight onto the game and begin playing. Cliff recently undertook the Reddit AMA experience whereby fans could ask him questions that he would then reply to.
A whole variety of inquiries popped up as a result, such as questions about how BlueStreak would be set apart in what is already a saturated market, to which he stated that there’s “still PLENTY that can be done in regards to environmental manipulation, weaponry, and player movement in the FPS space”, showing how confident he is that his upcoming game will be a success in such a difficult market.
Another important question that popped up was if he had any intentions of making BlueStreak into an e-sport (electronic sport), which are traditionally played to a professional and competitive standard with high prizes at stake. He agreed that he would like it in future to get to that level but that “you can’t just make an Esport. It’s like trying to force a meme, it doesn’t work that way.” He also made a few comments regarding how BlueStreak will run on PCs and why they even chose the PC platform in the first place by saying rather humorously that “In order to hit that global audience your game needs to look fantastic on the high end rigs but also run on a potato.” Well, we agree that not everyone has a NASA computer so it’s nice to see developers who can sympathize with those with low-end rigs.
Bleszinski also explained a little about the narrative of the game and how it won’t be told in a traditional way, “Weapons will have manufacturing corporations, players will have lore/history, and the world will feel there and lived in. We also want to make live-action shorts quarterly to help tell more about the universe outside of the game. If you’re doing a sci-fi IP you need as much of the fiction to come through in other mediums (and with lore) so people care about Plasma Rifle 3 or Player X”.
More details have yet to be revealed about Clifford’s upcoming return to the gaming industry; however, he has teased us with the first concept art of BlueStreak, which you can see below.