Everybody’s Gone to the Rapture is “past the halfway point”

Everybody' Gone To The Rapture has "reached the halfway point", devs say

Dear Esther and Amnesia: A Machine for Pigs developer The Chinese Room has been hard at work on its next offering over the last year: the post-apocalyptic, non-linear explore-em-up Everybody’s Gone to the Rapture.

Now, after more than a year of development, the studio has announced that its work on the game has finally reached the halfway point – indicating that there’s a very strong chance we’ll see the game released in 2015 on PC and PlayStation 4.

“Since E3, we’ve been working hard to get the game up towards alpha and we’re nearly there,” said studio head Dan Pinchbeck in an update posted on The Chinese Room’s official website. “This means the game world is now locked – after many revisions as we’ve worked getting things like pacing, signposting and transitions from area to area, and around the areas right.”

He went on to say that the game will contain six major areas, each with their own unique visual identity.

“[Making Everybody’s Gone to the Rapture has] really made us realise that the way we’ve always talked about the game, not as an ‘indie’ title, but a short-form AAA, is definitely the most accurate way of talking about it,” he continued.

Everybody’s Gone to the Rapture is one of many high-profile indie games currently in development – and just one of the games that Sony has managed to pick up exclusive console distribution rights for. Taking place after the biblical prophecy which sees all humanity ascending – or descending – to Heaven and Hell, players are left to explore an abandoned middle-England countryisde and piece together exactly what has happened, guided on their journey by ethereal wisps, which serve to highlight areas of interest. There’s no combat involved; rather, The Chinese Room intends the game’s environment, and the non-linear way in which you can explore it, to be the primary draw for players.

The studio also shared a smattering of new screenshots, which you can see below. We’re keeping a close eye on this game, so be sure to keep your eyes out for future coverage as it edges closer to its projected 2015 release.

Chris Morgan

Chris Morgan

Founder, Editor in Chief
When Dale isn't crying over his keyboard about his never-ending workload, he's playing games - lots of them. Dale has a particular love for RPGs, Roguelikes and Metroidvanias.
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