Fans might be screaming for it, but Final Fantasy 7 doesn’t need a remake – it’s fine just the way it is.
Rubicon’s Paul Johnson talks about the aftermath of their giveaway weekend, and what the studio has learned from it.
The best part about Nosgoth isn’t about controlling the battlefield, it’s about controlling yourself.
Developing games in Eastern Europe brings with it its fair share of unique challenges, as Anton from The SKIES developer Eforb Games explains.
You, [insert easter egg here], must be the pride of [insert game here]!
Brian Kale looks over some over the interesting gaming articles and news from around the internet over the last couple of weeks.
Elyot Grant from Lunarch Studios discusses how CCGs would be improved by getting rid of randomness.
Just because a horror game isn’t new, doesn’t mean it can’t still scare the bejeesus out of you.
Is the industry’s obsession with opening up the medium to new players introducing a new kind of class divide?
Cheryl from Cabygo Games explains some of the trials and tribulations of developing an indie game on a short timescale.