Project CARS (it stands for Community Assisted Racing Simulator) is Slightly Mad Studios’ attempt to approach game development a bit differently from the norm. Funded entirely by the game’s community and revenue raised by the developer themselves, without Publisher input, it’s being developed in conjunction with input from the players themselves - donating varying amounts to the project grants different levels of input - everything from simple QA testing, through to content creation and even assisting with marketing material. Funders will even get a share of the profits once the game is officially released. It’s an approach that seems to be paying off, too - a number of major car manufacturers have signed up to have their vehicles feature in the game, with Mercedes Benz, Renault and McClaren - among others - all lending their support to the project.
Project CARS uses an enhanced version of the same engine that powered Need for Speed: Shift. Billed as a rival to driving simulation heavyweights Forza and Gran Turismo, players can set various driving assists on or off, and build up their racing career across a huge amount of tracks and different driving disciplines. Everything from Formula one to Kart Racing is to be included, and players will be able to progress from one discipline to another freely. Rally driving, meanwhile, was originally intended to be included at launch, but has since been removed - though the intention is to return to it at a later date as either a post-release expansion, or developing it into a separate game entirely.
Project CARS is due to be released on PlayStation 4, Xbox One, Windows PC, Linux/SteamOS and Wii U. The game has been in development for quite some time now - the project was originally launched back in October 2011 - and while there’s no release date currently in site, the game has progressed enough that the developer has seen fit to release the first official trailer for title.