Hauntingly alluring, deep, meaningful, and tragically flawed. Still, an experience one shouldn’t miss.
Making games on a Caribbean Island: sun, sea and cyborgs
What is it like running a game development studio on Curaçao, a small island in the Southern Caribbean with a total population of 150,000 people? When you think of game developers or software houses, your mind immediately leaps to a dark office in North America or some grey urban area of the UK. It’s hard…
The Open World Lost and Found
There is splendor in vast worlds of content in games, but its often too easy to get lost.
Red Dead Redemption, American Sniper and the hidden parallels between the two
They say no idea is original anymore, but similar as they may be, these two IPs are fantastic in their own rights
So it turns out that Sonic Boom was a Sonic Bust - who’d have thunk it?
Combined totals of Sega’s latest outing on Wii U and 3DS total less than half a million, and that’s not even sell-through to customers. Is it time to put the blue rodent out to pasture?
The Top 10 Most Badass Monsters in Monster Hunter
Monster Hunter 4 3DS finally gets its Western release this week. Ever wanted to hunt a dragon with your pet cat? Well what are you waiting for?
Here’s some of our favorite Monsters from the legendary series.
Don’t Mind the Normalcy
Why abnormality should sometimes be the norm.
Naughty Dog, Oh How I Love You
From Crash Bandicoot to The Last of Us, Naughty Dog has spent the last 20 years delivering joy to gamers of all ages. Jay Adam’s explains just what it is about the developer that makes them one of the respected studios in the medium as he charts their entire history from the 80s to the present day.
Amazing Games with Unspoken Narratives
Sometimes there’s more said by saying nothing than all the words in the world.
Why is Total War always so broken on release?
Total War is a great series - but it’s become the norm to expect each new game to be broken on release. So why do we continue to put up with it?