First-time creator Dean Edwards and Beefjack have teamed up to create Iron Fish, a new horror game set entirely in the ocean depths. Dale Morgan interviewed the developers behind it to find out more.
Phantom Breaker: Battle Grounds Interview
Masaki Sakari on localizing games for the West, region locked consoles, and the Japanese gaming industry.
How Prismata aims to separate random strategy from the rest of the deck.
Elyot Grant answers our questions about Lunarch Studios’ ambitious card strategy game, which seeks to eliminate RNG from the genre.
Eforb Gamebox answer a few questions about The SKIES
Anton Paramonov answers our questions about the game and some of its features.
Interview: Human Orbit won’t let the God Game remain (space) stationary.
The developers of Human orbit talk about AI in games, giving NPCs personalities, and red octopus cookies.
Thomas is not so Alone anymore: An Interview with Mike Bithell
Creator of Thomas Was Alone and Volume
From Russia with Love: An interview with Studio MONO, developer of InSomnia
I can’t get no sleep
Cloud Chamber Interview
Search Results
Well orchestrated: An interview with Mark Robins
One man’s crusade to get videogame music into the public eye
A Q&A with MiMiMi Productions
Oooh, you little Tinker!