Still having problems playing multiplayer games in Halo: The Master Chief Collection? Well, a new patch has been rolled out today which aims to make things a bit smoother for you.
343 Industries’ latest title has got off to a bit of a rocky start, in a season which seems to have been dominated by high-profile games suffering technical issues. With Halo, many players have found themselves unable to connect to the game’s multiplayer matchmaking service, or have found that the waiting times to be matched with players were unreasonably long.
This latest patch makes a number of changes aimed at partially rectifying the problems. The key updates contained in the patch are as follows:
- Made an update to resolve issues that caused false matches to be created, which resulted in a variety of matchmaking issues, including slow matchmaking and bad session starts.
- Streamlined the process for maintaining party continuity through the matchmaking process.
- Made an update to the high-level matchmaking flow that will reset lobbies after each match. Moving forward, players and party leaders need to press “B” after the post-game-carnage report, and select a playlist for their next match. This flow is consistent with previous Halo titles.
- Improved user experience through removal of non-actionable error messages. This will allow for a more seamless matchmaking flow with less interruption and confusion.
- Improved the post-game experience to fix an issue that could result in a player getting sent to another player’s lobby, rather than returning to the matchmaking screen.
In a post on the official Halo site Halo Waypoint, the developer stated that work on improving the title is ongoing, and that several more patches are in the pipeline. “We thank you for your continued feedback, patience, and support,” they wrote.
Maddy Richards reviewed the single-player portion of The Master Chief Collection for us last month, though our multiplayer review has been set back by the same technical issues plaguing the game. Even so, Master Chief’s most recent appearance is still well worth picking up, as Maddy quite succinctly put. “Even if there were no multiplayer at all, these are four 9/10 campaigns bundled together with varying degrees of remastering and increased frame-rates. Not since Super Mario All-Stars on the SNES has a whole series of games been thoroughly overhauled and bundled together in a complete, and comprehensive package.”