Bungie responds to ‘One destination per planet’ concerns in Destiny

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Bungie has confirmed (via a Twitch Stream) that each Planet in Destiny will only have one destination to explore. This means that those of you who have played Earth’s Old Russia map in the Beta have apparently seen all there is to see on Earth - though not necessarily all of the map. Certain areas are locked off at the moment, while others are guarded by high-level enemies.

There doesn’t seem to be any current plans to leave our Solar System either, judging by a comment from David “Deej” Dague, one of Bungie’s Community Managers. “You go to Mars, you go to the Moon, you’ve got Venus, and you’ve got Earth,” before later stating that: “We’ve revealed everything that you’ll explore in the first version of the game.”

This means that Old Russia is potentially 1/4 of the content Destiny has to offer and as a whole that isn’t exactly the massive scope many players were expecting. Although Old Russia is admittedly pretty large, many were expecting to be able to visit more than one destination on Earth and travel to more than four planets in the game, and have voiced concerns over what they perceive to be a lack of content.

Now, Bungie has acted to reassure fans with a whopping 60-page NeoGAF thread posted by Eric “Urk” Osborne, another Community Manager at Bungie.

Destiny‘s pretty big, it’s the biggest game we’ve ever made, by far, and we’re sort of known for making games you can play for months, years, and even decades if you’re a little bit… dedicated. With Destiny, we’re looking to exceed what we’ve done before, not just in terms of scale - the Moon is our smallest destination - but in terms of scope and breadth of activities. That’s true for day one, as you expect, but it also means we want Destiny to have super long legs.”

The thread explains later that the developer aims for players to be interested for months after release (definitely doable if you look back at Bungie’s previous big hitter, Halo) by keeping us busy with various activities aimed at keeping fans of co-operative play happy and not only focusing on competitive play (something that has been done before with Halo).

“We think we did a decent job supporting Halo, post-launch, but we were only ever able to cater to the competitive set, that left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events.”

Oliver Zimmerman

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South-African raised, Dublin-resident. Oli loves games in all their shapes and forms. He particularly loves RPGs. He's also a keen wordsmith, and can often be found not just playing games, but also discussing their rights and wrongs.
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