Forza Horizon 2 certainly sounds impressive on paper; dynamic weather, over 200 licensed cars, online clubs with potentially over 1000 members and convincingly realistic replications of real-life European locales from southern France to northern Italy are amongst some of the features in the upcoming racer.
But prospective consumers should be wary that the Xbox 360 and Xbox One versions of the game will be different. In fact, creative director Ralph Fulton has gone as far as telling DigitalSpy that it they’ll be “different games inspired by the same ideas”. The aforementioned dynamic weather system along with the Drivatar AI features will be unique to the Xbox One as they are “only possible on Xbox One”. Unconvinced readers should take a look over the reveal trailer and judge for themselves.
The Xbox 360 version may be in the Xbox One version’s shadow, but it’s being worked on by the fairly reputable Sumo Digital of Sonic & All Stars Racing Transformed, F1 2011 and Outrun 2006: Coast 2 Coast fame. It will run on the same engine as the original Forza Horizon, unlike the Xbox One version which utilises the same engine behind Forza Motorsport 5.
At the moment, many publishers and developers are faced with the tough choice of making full-on next-generation games for the as-of-yet small install bases for the PlayStation 4 and Xbox One or playing it relatively safe and releasing a less ambitious project to the collective install bases of both last systems - as is the case with Borderlands: The Pre-Sequel .
Going with two completely different games for two different systems might be the best of both worlds. In any case, we’ll find out when Forza Horizon 2 is released for the Xbox 360 and Xbox One on September 30.