Terraria Console version updated

Terraria_Console_02

The console version of Terraria has received a massive update today, bringing in a substantial number of fixes, improvements and new content.

The full list of details can be found on the game’s official forum, and makes for rather length reading. Here’s some of the more interesting additions to the game:

  • There are 8 new friendly NPCs
  • There are 4 new bosses
  • There are over 100 new enemies
  • Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!
  • Silt and slush can be extracted into useful materials, items, and money
  • There are over 50 paintings that can be collected randomly throughout the world
  • There are 12 new wing types
  • There are 29 new tinker combinations
  • In total there are over 1,000 new items
  • There are 10 new ores
  • There are 4 new wood types
  • There are 31 new brick types

In addition, there have been a number of visual changes - the Sun is now brighter, Midnight is now darker, while biomes now have unique textures and wood types.

Terraria was originally released on PC for Windows back in 2011. After becoming something of a smash hit, a console version of the game was released on PlayStation 3, Xbox Live Arcade, Playstation Vita, iOS and Android devices last year. The game is a 2d open-world sandbox with 16-bit pixel graphics. Players can build houses built from the materials in the environment, explore procedurally-generated worlds and delve deep into dungeons populated with hundreds of different monsters and bosses. It somewhat resembles a side-scrolling version of Minecraft, though there are substantial differences between the two.

The game has received frequent updates since its initial release, and the developer isn’t finished yet - more updates are planned over the coming year, while the developer has also confirmed that a sequel is in the works.

To go alongside the release of the latest patch, Re-Logic has released a handful of new screenshots, which you can check out below.

 

 

 

Dale Morgan

Dale Morgan

Founder, Editor in Chief
When Dale isn't crying over his keyboard about his never-ending workload, he's playing games - lots of them. Dale has a particular love for RPGs, Roguelikes and Metroidvanias.
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