Sucker Punch Studio hit with Layoffs

Sly_3_sucker_punch_sony_layoffs_news_industry_01
Aug
20

Sucker Punch Studio hit with Layoffs

Published: 20 August 2024    Posted In: Industry, News    Written By:   
Developer:    Publisher:   

Today, Sony and Sucker Punch Studios – developer of the Sly Cooper and InFamous – announced that the development team had been hit with a round of layoffs following the completion of InFamous: First Light. The news originally broke on Twitter with colleges and coworkers sending out their regards before an official announcement had been released by Sony or Sucker Punch. There has been no no word on the exact number of people who were let go, but in a statement to IGN Sony did confirmed that a “reduction in workforce has taken place” at the studio.

“SCEA can confirm a reduction in workforce has taken place at Sucker Punch Productions,” says the official statement from Sony released to IGN, “Sucker Punch is appreciative of the tremendous work team members contributed to the inFAMOUS and Sly Cooper series, and wishes them the best in their next endeavors.”

Originally founded back in 1997, Sucker Punch made the original Sly Cooper trilogy for the PlayStation 2, with their last game being Sly 3: Honor Among Thieves. Since then the studio had focused on the creation of the InFamous franchise, culminating with the First Light DLC being released later this year. It is unclear at this point whether the layoffs can be attributed directly to the completion of the Second Sun project, or if there is a deeper concern with the studio.

Primary Source

 

Brian Kale
With a firm belief that the day doesn't start without a firm cup of coffee, Brian has been writing almost as long as he has been gaming. Based out of Brooklyn where he spends his days discussing the rise of robotic singularity and the modern RPG revival.
Brian Kale

@brianwkale

Editor, writer @ContinuePlayMag on all things Video Games. CreatIive Writer @DynRealities upcoming first person indie horror title The Mountain. Futurist
Wait, was yesterday talk like a pirate day? Why didn’t I get the memo?!? - 2 hours ago
Brian Kale
Brian Kale

Latest posts by Brian Kale (see all)

Avatar of Brian Kale

About Brian Kale

With a firm belief that the day doesn't start without a firm cup of coffee, Brian has been writing almost as long as he has been gaming. Based out of Brooklyn where he spends his days discussing the rise of robotic singularity and the modern RPG revival.

Search our archives:

Our stuff

Older stuff: