Bethesda Softworks has released a rather lovely new set of pictures today for the upcoming Elder Scrolls Online, along with some text explaining what each image entails and represents within the game world.
Here at Continue Play, we are in the habit of sharing, so here you go; 16 new pieces of concept art for you to peruse and enjoy, while preparing yourself for the game coming this spring for PC, where it will include discounts on recurring subscriptions.
You can find the image with descriptions provided by Bethesda below.
Robe Of Worm Cult Concept : These are designs for the Robes of the Worm Cult. The Cult of the Black Worm is a society of necromancers, worshipers of Molag Bal, and evil fiends devoted to the hastening of the Planemeld. They sow dissent wherever they operate, performing foul rituals, hoarding powerful relics, and raising undead minions to cause chaos.
Auridon Concept: This is a biome design for Auridon in the Aldmeri Dominion. It’s a region of tall, broken cliffs, colorful forests, and pale sands. While the High Elves cultivate their surroundings, wild regions of deep forest and forgotten ruins still remain. This is a very ancient and traditional region.
Breton Armor Concept: Medium, heavy, and light armors in the Breton style are shown here. There were several iterations of these throughout development. Breton designs are the most “traditional” medieval fantasy designs in ESO. Centuries of warfare in High Rock have led the Bretons to value functionality over beauty; their architecture and attire alike share an earthy, hand-crafted quality.
Colovian Rugs Tapestries Concept: These Colovian rugs can also be hung as tapestries. The Colovians of western Cyrodiil have Nord ancestors, and their influences are apparent in Colovian culture and attitudes. They’re a stern, religious people. You can see the symbols of Akatosh, Kyne, and Stendarr woven into these decorations.
Eastmarch Guides Concept: These are some tree and rock guides designed for Eastmarch, which is mostly icy volcanic tundra. It has a few scattered lakes bordered by snow-covered mountains to the east and west. Pine forests grow in the fertile lands at the base of the mountains, thinning at altitude to form a vast, frozen wasteland.
Banekin Concept: This is a banekin, a weak servitor Daedra that is only clever in its cruelty. They are not masters of their own powers and are known to be more destructive than helpful. A summoner might find some use in letting them wreak the wanton havoc they so love. Beyond that, their uses are few—they’re quick to forget commands.
Harvester Concept: These Daedra, the harvesters, are often used by Molag Bal as overseers of cult activities. They’re frequent participants in rituals involving sacrifices or soul-stealing. Though they do have some measure of intelligence, their lack of culture or language places them below the Dremora in Daedric hierarchy.
Daedroth Concept: This shows a battle with a daedroth, a crocodile-headed humanoid Daedra. Reptilian and massive, simple and brutish, daedroth are savage, ravenous beasts. Their thick hides are resistant to magical attacks, and they’re known to belch forth fire—a devastating addition to their powerful attacks.