Microsoft to Close Xbox Entertainment Studios

Jul
19

Microsoft to Close Xbox Entertainment Studios

Published: 19 July 2024    Posted In: Industry, News    Written By:   

Microsoft has announced that it plans to close down Xbox Entertainment Studios, ending what was an ambitious foray into original video programming for its Xbox line of consoles.

The Santa Monica studio will be closed as Microsoft focuses on strengthening its core video game business. The majority of the Xbox Entertainment’s 200 employees work in southern California and Vancouver, although Microsoft has yet to reveal how many will lose their jobs. The cuts are a part of Microsoft’s company-wide restructuring initiative, which will see the elimination of up to 18,000 jobs in the next 12 months.

Executives Nancy Tellem, Jordan Levin and other core members of the team will remain to work on original programs that are already in production, such as the upcoming documentary series ‘Signal to Noise’ whose first installment takes on the rise and fall of gaming icon Atari, and ‘Halo: Nightfall,’ a five episode Halo miniseries that brings in Ridley Scott as an Executive Producer.

After current projects are finished, the studio will officially be closed. The following is a statement from Phil Spencer, head of Microsoft Studios, which details the coming changes. The statement references Microsoft Chief Executive Satya Nadella’s memo earlier this week, which detailed the company’s restructuring plans.

I hope you have had a chance to read today’s mails from Satya. I wanted to take a moment to share a few thoughts on what this means for our team and some of the changes we are making as a result.

In last week’s mail outlining some of the steps towards creating the culture and organization to bring our ambitions to life, Satya called out the strategic importance of Xbox as a strong consumer brand, a creative center for gaming and a leader in bold innovation. Every member of Team Xbox should be incredibly proud of the impact and reach your work has within the walls of Microsoft, with our developer community and most importantly, with consumers.

Microsoft is the productivity and platform company for a mobile-first and cloud-first world, and games are the single biggest digital life category in a mobile-first world. Success in this category, by growing a robust Xbox business, brings additional value to Microsoft. I have stated this before, but for Xbox to be successful, we must remain committed to being a consumer-driven organization with the mission of meeting the high expectations of a passionate fan base, to create the best games and to drive technical innovation.

As part of the planned reduction to our overall workforce announced today and in light of our organization’s mission, we plan to streamline a handful of portfolio and engineering development efforts across Xbox. One such plan is that, in the coming months, we expect to close Xbox Entertainment Studios. I would like to take this opportunity to recognize the accomplishments from the entire team in XES. They have built an impressive slate of original programming and pioneered interactive entertainment on Xbox, such as the innovative reality series ‘Every Street United’ that succeeded in uniting audiences around the globe during the recent World Cup.

I am pleased that Nancy, Jordan and members of the XES team remain committed to new, original programming already in production like the upcoming documentary series ‘Signal to Noise’ whose first installment takes on the rise and fall of gaming icon Atari and of course, the upcoming game franchise series ‘Halo: Nightfall,’ and the ‘Halo’ Television series which will continue as planned with 343 Industries. Xbox will continue to support and deliver interactive sports content like ‘NFL on Xbox,’ and we will continue to enhance our entertainment offering on console by innovating the TV experience through the monthly console updates. Additionally, our app partnerships with world-class content providers bringing entertainment, sports and TV content to Xbox customers around the world are not impacted by this organizational change in any way and remain an important component of our Xbox strategy.

Change is never easy, but I believe the changes announced today help us better align with our long-term goals. We have an incredible opportunity ahead of us to define what the next generation of gaming looks like for the growing Xbox community. I have a great deal of confidence in this team and know that with clarity of focus on our mission and our customers we can accomplish great things together. We already have.

Thank you again for all you do for Xbox.

Phil

Daniel Horowitz

Daniel Horowitz

Co-Founder, Deputy Editor
A veteran wordsmith of many years, Daniel doesn't just play and write about games, but he also writes his own comics. He can usually be found arguing with Dale about who the best member of the X-Men is (it's Jamie Madrox, obviously)
Daniel Horowitz

@horowitzcentral

#indie #writer.. Deputy Editor/Co-Founder @ContinuePlayMag, Graduate of Sarah Lawrence/Oxford, Former @Marvel intern.. Secret Mega Sloth, Closet Capt. America!
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A veteran wordsmith of many years, Daniel doesn't just play and write about games, but he also writes his own comics. He can usually be found arguing with Dale about who the best member of the X-Men is (it's Jamie Madrox, obviously)

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