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Trust me, what the game lacks in graphical splendor it makes up for with gameplay.
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To start with, the character creation options can be daunting
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Believe it or not, this is a town. You’ll be seeing it a lot.
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The game frequently presents you with some stunning views of the world.
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Heists are a new gameplay feature in GTA V, but are sadly under-utilized and developed.
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Divers rejoice! Now the ocean is as much your playground as dry land.
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After their absence in GTA IV, planes can once again be piloted.
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Outside of the main city, there’s a huge world just waiting to be explored.
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That the game even runs on the Xbox 360 and Playstation 3 is a hugely impressive technical feat.
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Say hello to Trevor - a character you’ll love to hate (and hate to love).
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While the game doesn’t look quite as good as these screenshots on the last generation of consoles, it’s not far off.
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The game has the best water this side of Assassin’s Creed IV.
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Boss fights remain as tedious as ever, unfortunately.
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Origins introduces an assortment of new villains to the series.
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Batman and Alfred’s relationship is decidedly prickly in this prequel.
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The game delights at throwing huge amounts of enemies at you.
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The game is set before Bane’s transformation into the mass of veins and muscle from prior games.
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You won’t just collect heroes - every villain you defeat is added to your playable roster as well, some with unique powers.
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The game features plenty of classic Marvel locations - such as Asgard, featured here - but many others fail to appear.
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It’s actually a highly attractive game, even on the Xbox 360
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Believe it or not, the screen scrolls down, and many characters have multiple versions with different abilities - Iron Man, for example.
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Like other Lego games from the developer, interaction is restricted to specific places in each level.
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Each character has their individual superpowers faithfully represented, though some such as Mr Fantastic tend to get more use than others.
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Flying isn’t quite as joyful as you’d hope thanks to some questionable controls.
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As you earn currency and level up, you’ll be able to afford power-ups to make subsequent drops a little easier.
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When you first start, you’re tiny and a single collision will bring your run to an end.
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After painting a certain amount of pixels, you’ll briefly grow to a huge proportion and crash down the screen at high velocity.
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Even in quieter scenes, the game maintains a well-judged atmosphere of mystery
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It wouldn’t be Broken Sword without a dead body or two.
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The painted backdrops are frequently gorgeous.
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The mix of 2d and 3d art works pretty well and is mostly seamless.
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The game flits between trips to Paris and London. Both locations are evocative of their real-life counterparts.
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The cast of characters is small, but memorable.
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Quotes from the novel accompany failure.
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Customiszation options are sparse.
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Gameplay is kept simple and easy to understand.
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You’ll need to use all of your abilities to survive each run.
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Some levels require you to outrun an approaching hazard.
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Once again, collecting Lums is the order of the day.
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Enemies litter most levels and will normally spell instant death.
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Subtle visual effects bring each level to life.
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Things get challenging very quickly.
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From start to finish, the artwork is utterly gorgeous.
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Each vehicle can be upgraded in 4 categories. You’ll struggle to notice the difference they make, though.
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Even minor dips like this can inexplicably cause your car to flip over and explode.
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What goes up, must come down. It’s the “down” part that causes frustration.
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Aside from hills, courses also feature crumbling sections, moving platforms and death traps like fire pits.
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Controls are kept to a minimum.
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The game certainly looks good, it’s just a shame it doesn’t have the gameplay to match.
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There’s a variety of vehicles to unlock, though you’ll need to grind the same content over and over to unlock them.
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The graphics are looking lovely for fans of retro pixel art
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Killers must be apprehended by your Detectives
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New rooms and furniture can be purchased with bounties
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Edward is no saint - for much of the game he maintains an uneasy relationship with the Order.
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For a game about Assassins, the series has never particularly favored the stealthy approach.
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Deep-sea diving is a new addition to the series.
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The feeling of being on a real sea-faring vessel is impressively realized.
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The game features some stunning vistas.
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After battering a ship into submission with your cannons, you’ll need to board it to force the crew to surrender.
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Some excellent lighting lends certain sections a palpable atmosphere.
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Combat retains the simple rhythm of previous games in the series.
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Aside from the greater emphasis on your ship, gameplay remains largely unchanged.
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He’ll have someone’s eye out with that thing.
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“Oi lads, looks like Sushi is on the menu for dinner!”
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Naval battles feature prominently after their introduction in Assassin’s Creed III
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The ocean depths hide a large amount of secrets.
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For a game set solely in the Caribbean, the visual variety is impressive.
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Combining meat from dead zombies and cell phones from murdered humans allows you to create your own undead army.
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The game features some lovely hand-drawn artwork outside of the actual gameplay.
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The title’s Game Jan origins can be seen in the stripped-to-the-bone mechanics
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See that Camper Van? That’s you, that is.
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The game hasn’t lost its sense of over-the-top humor, despite early concerns
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Character models rarely repeat themselves due to some nifty procedural generation.
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This bad boy is a source of frequent joy.
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If you think this is ridiculous, then just wait until you see the rest of the game’s arsenal…
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This street is positively empty compared to what you’ll frequently see in the game.
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Despite the whole world being explorable - inside and out - interiors of buildings are all unique.
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Levels are frequently strewn with hazards at every corner - a steady hand is required to negotiate screens safely
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For such a simple game, it’s frequently a visual treat
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Icycle demonstrates a clever use of perspective. Despite taking place purely on a 2D plane, some clever tricks convey a sense of false depth.
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A clever use of colour and visual themes not only ensure that each location has a different feel, but conveys a sense of progress as you move through the game.
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The platform here is precariously balanced; move too slowly and you’ll find yourself hitting the spikes on the ceiling just above.
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Sabrewulf is an absolute beast of a fighter (no pun intended).
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Jago is free to all and handles almost identically to Street Fighter’s Ryu.
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Is there such a thing as a skinny character in fighting games? We can’t remember any off the top of our heads.
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XP can be spent on a huge array of unlockables.
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Instinct mode brings with it some gorgeous visual effects.
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Glacius is a slow mover, but an array of devastating ranged moves force you to consider space close in fast.
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Sadira is a newcomer to the series. You’ll soon learn to fear her.
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Thunder has some utterly fearsome grapple attacks. You’ll need to think about keeping your distance.
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Gameplay is fast and fluid; static shots really don’t do it justice.
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Combos can be broken with some canny timing, so scenes like this needn’t be a common occurrence if you practice.
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It might not be 1080p, but the game is frequently gorgeous to look at. Just wait until you see the particle effects.
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Special moves bring with them some lovely visuals.
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Oooh shinies! You’ll be constantly distracted by gems hidden in the dirt.
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Steamworld Dig has been a huge hit for the developer; but they’re not resting on their laurels.
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As you dig down, the environment changes, keeping things fresh.
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You’ll need to take care of enemies as you explore the depths of the mine.
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Trips back to town are frequent, but never to the point of being annoying.
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Every member of the team has a caricature of themselves on the wall. Here’s Brjann’s.
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Brjann (front, center) is proud of what he and his team have accomplished.
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Their office overlooks the Gothenburg river. Several times a day, cruise ships can be seen passing out on their way to Denmark.
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This mural is the most ostentatious display in the office, and even that is hidden en route to the kitchen.
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A fan of Steamworld Dig sent in this recreation of Rusty, made from beads. It takes pride of place in the office.
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These clear pipes make a frequent appearance; at junctions, you can change direction to end up in different areas of the level.
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Levels are built to accommodate both solo and co-op play. The cat suit will fast become your favored power-up.
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A number of levels take a break from platforming and introduce a puzzling aspect.
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The game introduces a sense of vertical scale that has been absent from the series for a while. Most of the game’s secrets are hidden in high-up places.
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Bowser is back of course, but this time it’s not Peach you need to rescue.
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Things may start easy, but make no mistake - 3D World is among one of the most challenging games in the series in later stages.
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As is the norm for Mario games, Lava, Ice and Underground levels are all present and correct.
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Evocative of Super Mario Sunshine, this level has you riding the back of a Yoshi at high speed through a winding river.
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The lighting is sublime, lending familiar themes a whole new personality and feel.
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For a game with such a simple visual style, it can be very attractive.
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Fear the penguins. FEAR THEM!
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Miss too many enemies or ascend to slowly, and you’ll find yourself rapidly fighting against rising lava.
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Action quickly becomes frantic. In later stages it starts to resemble a bullet-hell shooter.
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The game offers a large amount of upgrades and it’s too its credit that it doesn’t fall back on in-app purchases to make them affordable.
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The art style evokes titles like Alien Hominid and Castle Crashers.
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Between stages, you can spend cash on adding new segments, repairing your monster or starting with a power-up
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Each region of the world has a distinct visual feel, though the differences are purely aesthetic.
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A variety of different weapon choices means you can experiment with finding the right balance.
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The level select screen is simple but nicely done.
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New sections will need to be frequently slotted into place if you’re to continue your rampage.
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Though it can look like it in screenshots, the game isn’t a bullet-hell shooter.
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