Capcom has pulled the PS4 version of Ultra Street Fighter 4 from its own tournament, due to the game having launched with a swathe of issues.
So far, the PS4 version of Ultra Street Fighter 4 has been somewhat of an embarrassment, with audio glitches, visual issues, menu slowdown and input lag (the latter of which is unforgivable in a fighting game).
The PS4 version of the game has so many problems that many tournament players expressed concern about having to play it at the Capcom Pro Tour (Capcom’s official Street Fighter league) and Evo (the world’s largest fighting game tournament).
The organizers of Evo are currently deciding which version of Ultra Street Fighter 4 to use (see embedded tweet below), although Capcom has already pulled the PS4 version from the rest of its 2015 Pro Tour.
We are currently evaluating what system to put USF4 on at Evo 2015. Please be patient!
— Joey Cuellar (@EvilMrWizard) May 28, 2015
Here’s the statement Capcom released about the whole affair on Capcom Unity.
“A lot of our more competitive players have wondered how the USF4 version of PS4 will affect them and the tour. To that we’d like to advise that the integrity of the Capcom Pro Tour is a top priority for us and we will continue to work with tournament organisers worldwide to ensure that the highest quality event will be run. Each region will maintain its current hardware standard for the remainder of the 2015 Capcom Pro Tour until otherwise announced. We will keep you updated as to when the PS4 version of USF4 will be integrated into the Pro Tour.”
Players are requesting a patch to deal with the many issues in the PS4 version of Ultra Street Fighter 4, and Capcom has stated that its looking into the matter.
“For those experiencing issues and wondering about a patch, we are aware that you are experiencing problems with the PS4 version of USF4, which was published and developed by SCEA’s Third Party Production group,” Capcom said.
“SCEA and Capcom are currently looking into the issues that some users may be experiencing and are working to resolve them as quickly as possible. We will continue to provide updates on our progress.”
“Thank you for your patience and understanding. Stay tuned for future information.”
The mention of SCEA’s Third Party Production group refers to the division of Sony Computer Entertainment America that works with external developers to create games for PlayStation consoles.
For the development of the PS4 version of Ultra Street Fighter 4, Sony contracted Other Ocean. The boss of the division, Gio Corsi, addressed the issue on Twitter, as did Capcom producer Yoshinori Ono.
Thanks for the feedback on #USFIV everyone, patch investigations are underway, will update you soon.
— Gio Corsi (@giocorsi) May 27, 2015
I will check with SCE R&D team about it situation and respond.
— Yoshinori Ono (@Yoshi_OnoChin) May 27, 2015
It’s clear that Capcom and Sony are keen to address the issues with the PS4 version of Ultra Street Fighter 4 as quickly as possible. Not least because the release of Street Fighter 5 is coming up, and any bad press on the franchise could impact sales.