Koji Igarashi has announced Bloodstained: Ritual of the Night on Kickstarter, the spiritual successor to Castlevania: Symphony of the Night.
The goal was to reach $500k on Kickstarter, which the game did in roughly three and a half hours. I think it’s fair to say that there’s a great deal of excitment surrounding this project.
It’s described as “an exploration-focused, side-scrolling platformer featuring RPG and crafting elements” on its own Kickstarter page, and looks to be very reminiscent of classic Castlevania games. The one planned addition that seems a little un-Castlevania is the option for multiplayer. However, this isn’t a bad thing at all. Enjoying classic Castlevania style gameplay with friends sounds fantastic.
In Bloodstained, you’ll be playing as a woman called Miriam who’s suffering from a curse that turns her blood to crystal (ouch). In order to find a cure, she has to brave a “demon-filled castle” with the help of her trusty companion Gebel, who also suffers from the curse (and is now mostly made of crystal, double ouch).
Bloodstained is being developed in association with Inti Creates (studio behind Azure Striker Gunvolt, Mega Mans 9 and 10 and Mighty No. 9) and is being made in Unreal 4 Engine in 2.5D. “Games like Guilty Gear and Strider are proof that 2.5D can be handled in a way that honours a classic aesthetic while allowing for new possibilities,” the developer stated. “That’s what IGA hopes to achieve with this project.”
Since it’s already reached its Kickstarter goal, Bloodstained should come to PS4, Xbox One and PC around March 2017. There were some other goals to be met – at $700K another playable character will be added, at $800K an extra-hard difficulty setting will be added, and at $850K former Metal Gear Solid actor David Hayter, will join the cast. However, with the game already reaching a whopping $1.4 million of funding, it’s safe to say those goals have already been met.
With regards to the game making its way to a Nintendo console, the developer explained “Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can’t afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we’ve heard legends about a remarkable treasure hidden in the castle basement…”
Gameinformer were lucky enough to have a chat with Koji Igarashi, and it’s definitely worth a read. The topics range from in-game crafting to Konami.
Take a gander at Igarashi’s Kickstarter video for Bloodstained: Ritual of the Night below.