Dead or Alive 5: Last Round made its debut on Steam yesterday – but a number of features appear to be missing.
Publisher Koei Tecmo says that the PC port of its fighting game provides support for high resolutions up to 4k in addition to antialiasing compatibility. What’s more interesting though is what’s missing from the game.
Fans quickly took to the game’s Steam forums to complain about a raft of missing features in the console port. For starters, it’s currently missing online multiplayer. A patch is in order and is “expected to arrive within three months of the game’s release” according to Koei Tecmo. Until we see this patch, the publisher said that the game will be discounted by 10%.
Furthermore, in the official product information page for the Steam version of Dead or Alive 5: Last Round, graphics effects are listed as being the equivalent of the PS3 version (though shadows, oddly, are equivalent to PS4). There are no Steam achievements, and the game is not supported by Steam Cloud. There’s also is an absence of keyboard custom controls, something PC gamers have come to desire. Two of the game’s fighting stages – Danger Zone and Crimson – are mysteriously absent.
The Steam version also appears to be missing the Soft Engine, which developer Team Ninja used to create the PS4 and Xbox One version of the game. The soft engine was used to improve the quality of character models.
Dead or Alive 5 launched on console on 20th February 2015, with the PC port delayed to a month later. The game endured a plenty of criticism on consoles too, however. When it came to the PlayStation Store, the digital version of the full game didn’t appear at all. The Xbox One port also suffered from problems, with many players reporting crashes and technical issues. It turned out that Mad Catz’s TE2 fighting stick was not working with Dead or Alive 5 Last Round on Xbox One, which led to the publisher working with Mad Catz to resolve the situation.
Matters weren’t helped when an executive for Koei Tecmo demanded that fans play the PC game in “good moral and manner” in an interview with industry retail site MCV back in February – stating that otherwise the publisher would no longer release any games on the platform.
PC players have long had to weather shoddy ports of console titles, so it’s perhaps not too much of a surprise when a game launches on the platform missing key features enjoyed by console gamers. But that’s no comfort to players who have spent money on a game, until to find that it doesn’t live up to the console equivalent.