Crowfall ends its Kickstarter campaign with $1.8 million

Crowfall ends its Kickstarter campaign with $1.8 million

ArtCraft Entertainment Inc’s. Kickstarter campaign for Crowfall has officially ended, with the game managing to raise nearly $1.8m – well above the developer’s $800,000 goal.

Crowfall hit its funding goal within 4 days of the launch of the Kickstarter campaign, so success was in little doubt – but the final haul means that the MMO becomes the 15th most successful video game ever funded on the service, and 46th most successful Kickstarter overall. Crowfall also acquired the accolade of being the largest video game Kickstarter campaign in the past year.

J. Tod Coleman, Co-Founder and Creative Director at ArtCraft, praised the community for the support of their project. He also professed his enthusiasm and excitement he is having with this whole process as well as his love for what opportunities Kickstarted provides for the public.

In a message to backers, the developer thanked everyone who helped them succeed. “Wow! Nothing beats the smell of victory in the morning!”, they posted.

“So, what happens next?

“Now we get to work! We have a game to build. We refine the vision. We engage with you on the forums. We discuss our ideas (and mistakes) openly. We find the right solutions, together.

“And we continue to seek out our kind. Crowfall isn’t a game for everyone. But there are still players out there — brave, lost, and arguably crazy – who will share this vision. Who, like us, will HAVE to see it come to life. We need to find them, and bring them home.”

Crowfall is described as “a seamless blend of MMO with a large-scale strategy game”, and the studio behind it isn’t without experience. Executive Producer Gordon Walton helped to create Ultima Online and Star Wars Galaxies, while Creative Director J. Tod Coleman previously worked on Shadowbane.

Crowfall isn’t expected to be completed until December 2016 – but such a successful funding campaign shows that plenty of people are prepared to wait. The idea is that, rather than launch all in one go, the game will release in chunks, which will then be pieced together as time goes on. It’s an intriguing – not to mention original – approach to MMO development, but only time will tell how successful it is. And while $1.8m might sound like a lot, when it comes to making an MMO that amount of money will only take you so far – Star Wars: The Old Republic, which Walton also worked on, was estimated to have cost publisher EA in the region of $200m.

Tim Jarvis

Tim Jarvis

Tim hails from Massachusetts, and has an undying passion for videogames and writing. Also a lover of anything and everything nerdy. Movie buff, music enthusiast, internet user, sports fan, tech junky, history/politics aficionado. Beyond!
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