Halo: The Master Chief Collection has received another patch aimed at improving the issues experienced by players.
In a post on Halo Waypoint, developer 343 Industries provided the full patch notes, which are rather extensive. With all of the issues being faced by people attempting to play the game’s online multiplayer modes, it should be no surprise to learn that the majority of the fixes have been made to the multiplayer side of the game. Improvements have been made to party management, updating the roster between games, and stability across the board. In addition, several of the game’s numerous bugged achievements have been fixed, while there’s improved language support for Norweigan, Spanish, German and Japanese players.
Here’s the full list of updates:
- Made improvements to the reliability of Matchmaking parties.
- Local split-screen players will now always be on the same team in Halo 2 Matchmaking.
- Made an update to allow players to use Voice Chat during loading screens in Matchmaking.
- Made an update to ensure that players are not forced into an incorrect party after encountering an issue in Matchmaking.
- Resolved an issue where the “Winning Team Won” text was shown in the Carnage Report.
- Made fixes to reduce the amount of time it takes to update the Roster:
- Players will now be discovered sooner after starting the game.
- Changes to the roster will be more immediate to better reflect friend activity.
- Made several improvements to party joining and management.
- Resolved an issue where players that were in a party could not join another party from the Roster.
- Made changes to ensure that parties cannot exceed the maximum party size of a playlist.
- Made an update to ensure that Party Leaders can assign a new Party Leader or Kick a player from their party.
- Made a change to ensure that teams selections are correctly carried over in Custom Games.
- Made an update to ensure that player settings do not revert to a previous state after completing a Halo 2 Anniversary Multiplayer match.
- Made an update to ensure that players do not disconnect after completing a Custom Game.
- Resolved an issue in Custom Games where parties would disband if some players were playing in Split-Screen.
- Made a change to ensure that Halo 3 Custom Game variants display correct author information.
- Made various changes and improvements to Halo: CE multiplayer hit registration.
- Made an update to ensure that the “Legend Slayer” achievement unlocks when prerequisites are met.
- The “Pacifist” Achievement will no longer be awarded for resuming “Assault on the Control Room”.
- Made a variety of stability improvements across the following areas:
- Custom Games
- Campaign Playlists
- Main Menu
- Updated the Halo 2 “Green Fingers” Button Layout.
- Updated the Halo 2 Anniversary Multiplayer Recon Button Layout.
- Made improvements to stat-tracking.
- Improved language support for Norweigan, Spanish, German and Japanese.
Halo: The Master Chief Collection was released last month for Xbox One. The package bundles together all four of the core Halo games – Halo: Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3 and Halo 4, as well as over 100 multiplayer maps and a staggering 4,500 gamerpoints worth of achievements. While excellent value for money and highly anticipated ahead of next year’s release of Halo 5: Guardians, the game has been plagued by issues since launch. Many players have been completely unable to join online multiplayer modes, while many others have experienced issues with achievements not unlocking when the requirements are met.
Maddy Richards reviewed the single-player portion of The Master Chief Collection for Continue Play last month (he was unable to connect to any multiplayer games). He found that even without online options, the value for money offered by the single-player side of the game is still more than enough to warrant a purchase.
“Even if there were no multiplayer at all, these are four 9/10 campaigns bundled together with varying degrees of remastering and increased frame-rates,” he wrote. “Not since Super Mario All-Stars on the SNES has a whole series of games been thoroughly overhauled and bundled together in a complete, and comprehensive package.”