UK-based developer Team Junkfish has decided to delay its upcoming PC first-person survival horror game Monstrum, from late 2014 to January 2015.
In a statement the team said: “This is not something we have taken lightly, but truth be told we do not feel that Monstrum will be at a level we as developers, or as you as players, will be happy with for our original release date. We have had a lot of feedback from the people who we have shown it to, and are incredibly greatful and happy for the support people have given Monstrum so far in its early stage. As such it is up to the team to make sure the game is as good as it can be, albeit a little late.”
Team Junkfish also made a statement about the possibility of the game going into early access. “While it is a possibility we believe that Early Access is not the best fit for Monstrum at this time. We are making a horror game, and we want to make sure that the horror factor cannot be undermined by some silly/funny/game-breaking bugs that may occur in some Early Access games. That does not mean that Monstrum will never be an Early Access title, but we at Team Junkfish want it to be at the point where players can have a worthwhile experience even though the game would be incomplete.”
Much like the recent horror game Daylight, Monstrum features randomly generated areas for the player to explore, along with a host of horrifying enemies and traps for the player to avoid. The team are also hoping to implement Oculus Rift support further down the line, as they aim to create the first truly replayable horror game. We went hands-on with the title at EGX Rezzed back in March, and can confirm that it’s a pant-wettingly frightening experience.
For more on Team Junkfish’s Monstrum, be sure to stay tuned here at continue play, as we continue to follow the games development, and of course it’s release.